design_patterns/02_factory_method.cpp
Yuki 91a28ec137
feat: Factory Method
Implemented a demo for the Factory Method.
2025-04-05 03:35:19 +08:00

80 lines
1.6 KiB
C++

#include <iostream>
#include <memory>
#include <vector>
using namespace std;
class Shape {
public:
virtual void draw() = 0;
virtual ~Shape() {};
};
class Circle : public Shape {
int x;
int y;
int r;
public:
Circle(int x, int y, int r) : x(x), y(y), r(r) {}
virtual void draw() {
cout << "draw circle: " << x << " " << y << " " << r << endl;
}
};
class Square : public Shape{
int x1;
int y1;
int x2;
int y2;
public:
Square(int x1, int y1, int x2, int y2) : x1(x1), y1(y1), x2(x2), y2(y2) {}
virtual void draw() {
cout << "draw square: " << x1 << " " << y1 << " " << x2 << " " << y2 << endl;
}
};
class Factory {
public:
virtual unique_ptr<Shape> generate(vector<int>& v) = 0;
};
class SquareFactory : public Factory {
public:
virtual unique_ptr<Shape> generate(vector<int>& v) override {
return make_unique<Square>(v[0], v[1], v[2], v[3]);
}
};
class CircleFactory : public Factory {
public:
virtual unique_ptr<Shape> generate(vector<int>& v) override {
return make_unique<Circle>(v[0], v[1], v[2]);
}
};
// A simple version of Simple Factory
unique_ptr<Factory> choose_factory(string s) {
if (s == "circle") {
return make_unique<CircleFactory>();
} else if (s == "square") {
return make_unique<SquareFactory>();
}
return nullptr;
}
int main() {
auto f = choose_factory("circle");
// Getting factory and generating object is decoupled here.
vector<int> v = {1, 2, 3};
auto s = f->generate(v);
s->draw();
f = choose_factory("square");
v.push_back(4);
s = f->generate(v);
s->draw();
}